Blender v2.62 Portable


Blender v2.62 Portable | 39.7MB

Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X. Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.



Interface
    Non-overlapping and non-blocking UI delivers unsurpassed workflow
    Flexible and fully configurable window layout with as many screen setups as you prefer
    Undo support on all levels
    Anti-aliased fonts with international translation support
    Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
    Built-in text editor for annotations and editing Python scripts
    Graphical user interface for Python scripts
    Fully scriptable UI with custom themes
    Consistent interface across all platforms

Rigging
    Fast skeleton creation mode
    Interactive 3D paint for vertex weighting
    Fast envelope based skinning
    Automatic Skinning that really works (heat equilibrium based)
    Mirror editing (bone creation and weight painting)
    Double Quaternion deformation reduces shrinking and other bone deformation errors
    Volume deformer uses a mesh cage to deform complex meshes with great results
    Bone layers and colored groups for better rig organization
    B-spline interpolated bones; forget about elbow twists
    Constraint stack for IK solver setup and other constraints
    PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed

Animation
    Armature (skeleton) deformation with forward/inverse kinematics with pole target support
    Auto IK allows posing FK chains easily
    Non-linear animation editor for mixing individual actions created in Action editor
    Automated walkcycles along paths
    Animated constraint system
    Vertex key framing for morphing, with controlling sliders
    Edit and create new blendshapes from existing targets
    Character animation pose editor
    'Ipo' system integrates both motion curve and traditional key-frame editing
    Audio playback, mixing and editing support for sound synchronisation
    Timeline offers fast acces to many playback functions, autokey, help markers
    Python scripting access for custom and procedural animation effects

UV Unwrapping
    Conformal and Angle Based unwrapping methods
    Interactive transform of UV maps by vertex pinning
    Proportional falloff editing of UV maps for smooth transformations
    Seam based unwrapping
    Cube, Cylinder, Sphere, View projections
    Catmull-Clark subdivition of UVs for less distortion
    Minimize stretch tool allows to reduce area distortion
    Multiple UV layers

Physics and Particles
    Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
    Hair strands can be created by a static particle system, supporting all particle control methods
    Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
    Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
    Game engine rigid body physics can be easily baked into animation curves

Realtime 3D/Game Creation
    Graphical logic editor for defining interactive behavior without programming
    Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
    Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
    Discrete collision detection for RigidBody simulation
    Support for in-game activation of dynamic constraints
    Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
    Python scripting API for sophisticated control and AI, fully defined advanced game logic
    Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
    Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
    Playback of games and interactive 3D content without compiling or preprocessing
    Audio, using the SDL toolkit
    Multi-layering of Scenes for overlay interfaces

Modeling
    A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
    Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
    Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
    Modifier stack deformers such as Lattice, Curve, Armature or Displace
    Mirror modifier with middle vertices clipping and automatic deletion of inner faces
    Non destructive real time Boolean and Array modifiers
    Mesh modeling based on vertex, edge and/or face selection
    Smooth soft selection editing tools for organic modeling
    Python scripting access for custom tools

Rendering
    Fast inbuilt raytracer
    Oversampling, motion blur, post-production effects, fields, non-square pixels
    Tile-based and fully threaded
    Render layers and passes
    Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
    Render engine tightly integrated with the node compositor
    Halo, lens flares and fog effects
    Vector motion-blur post-process effect (using node compositor)
    Realistic defocus (DOF) post-process effect (using node compositor)
    Edge rendering for toon shading
    Interactive preview rendering panel in any 3d view
    Ambient Occlusion
    Approximate Global Illumunination
    Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list.

Shading
    Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
    Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
    Node editor for creating and mixing complex materials
    PyNodes: write your own Python shaders with realtime feedback, no need to compile
    Material previews rendered by main render engine
    Fast, realistic subsurface scattering
    Blurry reflections and refractions
    Tangent shading to give any shader an anisotropic effect
    Versatile procedural textures system
    Reflection maps
    Normal, displacement and bump maps

Imaging and Compositing
    Compositor tightly integrated and aligned with the rendering pipeline
    MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
    Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
    Preview panel to define the portion of interest. A composite then only happens on this part
    Threaded and memory efficient (up to 8 processors)
    Near realtime sequencer can edit hours of video
    Waveform and U/V scatter plots
    Open and write many audio & video file formats using ffmpeg
    Can render using frameserver-support directly into foreign applications
    Supports float images as well as regular 8 bits images
    Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)

Files
    Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
    Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
    .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
    Read and write support for many other 2D and 3D formats
    2D
    TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
    3D
    3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

Graphics card note: Blender runs on all Open GL compliant cards, although there are some issues with cheap onboard cards (Intel, Via). We therefore can't officialy support and guarantee that Blender works fine on those systems.

Operating Systems
    Windows XP, Vista or 7
    Mac OS X 10.4 and later
    Linux 
    FreeBSD 6.2 i386

Minimal specs for Hardware
    1 GHZ Single Core CPU
    512 MB RAM
    1024 x 768 px Display with 16 bit color
    3 Button Mouse
    Open GL Graphics Card with 64 MB RAM

Good specs for Hardware
    2 GHZ Dual Core CPU
    2 GB RAM
    1920 x 1200 px Display with 24 bit color
    3 Button Mouse
    Open GL Graphics Card with 256 or 512 MB RAM

Production specs for Hardware
    64 bits, Multi Core CPU
    8 GB RAM
    Two times 1920 x 1200 px Display with 24 bit color
    3 Button Mouse + tablet
    Open GL Graphics Card with 768 MB RAM, ATI FireGL or Nvidia Quadro
















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